Contract: Transform Shield After every 2 attacks, Aldous gains a 500 (+3 × Soul Steal stack count) shield for 3 seconds on his next Basic Attack. This effect can only be triggered once every 5 seconds. |
Passive
Contract: Soul Steal Aldous unleashes his inner energy to strengthen his next Basic Attack, dealing 200–450 (+100% Total Physical Attack) Physical Damage. If he eliminates an [enemy minion/creep/enemy hero/turret, Turtle and Lord] with this attack, Aldous will gain [2/4/10/12 stacks] of Soul Steal, respectively. Each stack increases the damage of this skill by 6 permanently. When attacking minions and creeps, the damage of strengthened Basic Attack is [increased] by 300%. Aldous gets 2 extra stacks from Soul Steal when the enemy non-hero units die in a certain range. |
Skill 1
Contract: Explosion Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2 seconds or until manual cancellation. He then deals [100–200] (+20% Total Physical Attack)–[200–400] (+40% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 0.5-1 second (scales with defensive stance duration). |
Skill 2
Contract: Chase Fate Blink Damage Aldous gains vision of all enemies for 5 seconds. During this time, if Aldous uses this skill again, he can dash toward an enemy hero [of choice]. When Aldous hits that enemy hero, he will deal Physical Damage equal to 400-750 plus 10% of the target's Max HP and knock the enemy back for 1 second. (Aldous can interrupt target's Recall and Arrival as he charges.) (Use this skill once again to cancel the dash, and will blink to the designated direction instead.) |
Skill 3